Latest Game: Luna Storm

Hi there. You’ve come across the portfolio of James Colley (game designer and programmer). Here you can view my resume, a few of the projects that I’ve had a hand in making.

I am someone who likes to delve into crafting the player’s experience through code. The majority of my work is done through unity where I can design freely in an attempt to bring my ideas to life. Whether it is designing Systems, Character movement, or AI, I am constantly seeking to learn about and adapt new methods into my own coding philosophies so that I can improve upon my work. I’m currently studying as a Master of Arts candidate  at Academy of Art University, and I have recently decided my thesis direction. Diving in head first my thesis entails designing a Combat System from scratch. As someone who has always enjoyed the combat aspect of games, I think designing combat is a unique challenge and something that I want to pursue in the future as a designer. Whether it is through scripting or creating interesting levels that test a player’s skill, I want to provide players an enticing experience.

Game Design Projects

I'm Back
SoulBound
The Alchemist Apprentice

Employee vs Customer

Grapple Guns

Twins Labyrinth

Racing Project

Rhythm Smash

Dream Charmer

Boneyard Brawlers

It's Haunt time

The Shortest Adventure

Board Games

Tricks or Treats