Gameplay
Masked Mischief: The Candy Heist
This board game has been a long term project of mine. I got around to designing full color prints for my board game and have recently requested a company to print my Production Prototype. This started as a project during a Master’s course and has since been developed into a full product. I’ve spent many hours with Photoshop finalize this product that I am very satisfied with. I either want to self publish or try to get it published with a company.
Welcome to Masked Mischief: The Candy Heist!
Objective of the game: Trick or Treat around the board and gather a hoard of candy! Play tricks on your friends, steal their candy, steal their masks, and emerge as the most masterful candy thief!
Set Up:
For each Player
- Select your character and place them on their House
- Select a Mask
- Each player gets their bag of Tricks
- 1 Mask Counter for each house
- Bowl to collect your candy (5 Pieces to start)
For the Community
- Big Bowl of Candy
- Bag of Treats
- 4 Collection Cauldrons (placed around the Haunted House)
- Haunted House Counter (set to 0)
- 1 8-Sided Die
- Extra Mask
- Let the Games Begin Tile
- How to start
Players will start the game at their own House. Players roll the dice to determine who goes first. The lowest roll starts.
At the start of the game each player draws 4 Trick Tiles from their bag and they each take turns placing 1 Trick Tile face down on any blank tile on the Game board until they no longer have tiles in their hand to place. Then each player draws 4 Treat Tiles and does the same.
The first player rolls the dice and chooses a direction to move in.
- Note: During their first turn, players cannot buy Tiles from Houses.
- Normal Turn
Normal turns can consist of a few actions.
- Playing a Treat Tile from their hand. This must be the first action a player takes on their turn if they wish to use a Treat Tile, as certain actions can replace your dice roll.
- After a player has decided if they want to play a Treat Tile or not, they roll the dice and move in the direction their character is facing. Players cannot bypass Houses even if their roll would take them past it.
- Passing another player that is moving in the opposite direction as you, will allow you to forcibly swap your mask with theirs, if you so desire.
- In order to ‘pass’ players cannot start or end their turn on the same tile as the player they are passing. This applies to the Sticky Fingers Treat tiles as well, but the Sticky Fingers card does not require players to be moving in the opposite direction.
- Landing on a Trick or Treat Tiles.
Trick Tiles: Each player has a Bag of Tricks. When you land on a Trick Tile, you must follow the rules on the trick tile and then that trick tile is put back into the tile’s Owner’s bag of tricks. Players do not trigger their own Trick Tiles when landed on.
Treat Tiles: The Bag of Treats is for everyone! They have various effects that can completely change the game. When players land on Treat Tiles, they pick them up and add them to their hand.
- Houses
House are specially colored tiles found on the Game Board. Upon entering a House by dice roll players perform 2 actions:
- Increase the Mask Counter for that Mask by 1 notch for that House.
- Collect Candy from the Big Bowl of Candy. The amount of Candy players collect is based on how many times their Mask has visited that House. then. The first visit of each Mask to a House will give you 4 Candy pieces, and this will decrease by 2 for each subsequent visit by the same Mask.
If players enter a house by another players Trick Tile or Treat Tile effects, players do not collect candy, but they do increase the Mask Counter.
The game ends when one Mask has visited the same House three times.
- While players are at a House they are safe from being moved by other player’s tile effects.
- Masks and Mask Counters: Each player will have a mask on their character. Masks will determine how much candy your character gets upon visiting a house. Mask Counters will keep track of how many times a mask has visited a particular house. Players only increase the Mask Counter at that house if they enter by dice roll.
- Starting your turn at a House
Whenever a player starts their turn at a House, they can perform a few actions by paying candy. Any candy used, is paid to the 4 community collection Cauldrons. Players are not required to evenly distribute the candy among the Cauldrons.
- Buy up to 2 Trick Tiles. When Trick Tiles are purchased, they must immediately be placed on any open tile on the game board. Cost: 1 Candy per tile
- Buy up to 2 Treat Tiles. When any amount of Treat Tiles is purchased, players must draw 1 extra treat tile from the bag, and then place one of the Treat Tiles they just drew onto an empty tile. Cost: 1 Candy per tile
- Swap to the unused Mask. Cost 2 Candy
Once purchasing is done, players can decide whether or not to play a Treat Tile or roll the dice and choose which direction they want to move in. Players must keep moving in that direction until they reach a House.
- Haunted House Path
On the board there is a path leading to the haunted house, players cannot normally proceed down this path until the Haunted house path until special circumstances have been triggered during the game.
On the board there are 4 Haunted House Tiles marked by a skull in the corners of the board. Whenever players land on these Tiles, increase the Haunted House Counter by 1.
When the Haunted House Counter reaches 4. Everyone is forcibly moved to the nearest haunted House Tile (even if they are already in the Haunted House Path because you snuck in early), the Haunted House Counter is set to 0 and the LET GAMES BEGIN is placed on the Haunted House as a prize for the winner if it is not currently in play.
Players will add 1 candy to their house’s Community Collection Cauldron (from the Big Bag of Candy) for every time their house has been visited.
Players will then proceed to roll the dice and advance along the path to the Haunted House starting with the next player in the turn order (not the person who triggered it). When a player reaches the Haunted House the player takes the candy in one of the Community Collection Cauldrons. If the LET THE GAMES BEGIN Tile has not been placed on an empty tile, the player who reaches the Haunted House first, places the LET THE GAMES BEGIN tile on any empty tile on the outer path. After a player reaches the Haunted House, their turn has ended and they are returned to their House (do not increase the mask counter).
- If a player is forced to change direction and exit the Haunted House Hath, when they exit the path, they can choose the direction they want to move in. Landing on the Haunted House Tile when exiting the haunted house path will increase the Haunted House counter.
- LET THE GAMES BEGIN Tile
When you land on the LET THE GAMES BEGIN Tile set the haunted house path counter to 0, then you can pay amount of candy to the Community Collection Cauldrons. Every other player must pay candy to the Community collection cauldrons until they have equal to or less than the amount of candy you have left in your bowl. Then everyone immediately moves to the nearest Haunted House Tile and begins the race to the Haunted House. The LET THE GAMES BEGIN Tile can only be placed on the outer path; it can only be removed from the board by a player landing on it.
- Community Collection Cauldrons
When players buy tricks or treat tiles, any candy spent in this way is paid to the Community Collection Cauldrons. Players can place the candy in any Cauldron of their choosing. Keep in mind any player can take all the candy from the Cauldron once they reach the Haunted House so you might want to spread out the candy in the event that you lose the race to the Haunted House!
- Mask Powers
Each of the mask harbors a secret power that can be activated by various tiles throughout the game.
Chuckles- Juggling: Everyone reveals their Treats Tiles to you. You can swap around any number of Treat Tiles between all players. Everyone must have the same number of Treat Tiles they started with after you stop swapping. Then you can play 2 more Treat Tiles this turn except for Evil Cackle.
Esmerelda- Hex: Place Two Trap tiles and steal 1 random Treat tile from every other player. Then you can play another Treat Tile this turn except for Evil Cackle.
Clyde – Sweet Tooth: Steal 1 Candy from each player for every 2 Treat Tiles (rounded down) on the board. Double your next dice roll. (This does not effect Gambling Man’s candy gain effect)
MoonMoon – Blood curling Howl: Place 3 Trick Tiles. Force every other player to move to the nearest Trick Tile that is not their own and immediately apply the effects in current turn order. Double your next dice roll. (This does not effect Gambling Man’s candy gain effect)
Dullahan- Headless Perks: Swap your mask with any other mask. Immediately use that masks effect.
- How to win and ending the game
The game is ended when one of the masks visits the same house 3 times. The player with the most candy is the winner! If there is a tie the younger player is the winner.
Expected play time: 120 Minutes+
Trick Tiles
- The Slight Spook: Move back 2 tiles. If you land on another Trick Tile flip over that Tile as well. Stop at houses.
- A Hop and a Skip: Move forward 2 tiles. If you land on another Trick Tile flip over that Tile as well. Stop at houses.
- Witchcrraaaaaft! : This Tile’s owner swaps your position with another player.
- Wardrobe Malfunction: This Tile’s owner swaps your mask with any other mask in play.
- Doppelgangers: Swap positions and mask with this Tile’s owner
- Charity Case: Everyone gives this Tile’s owner 2 candy.
- Sugar rush: Give 5 candy to this Tile’s owner
- Muddy Puddle: Skip your next turn.
- Hi Buddy! : Move to this Tile’s owner. They can choose to swap masks with you.
- Mask Hysteria: Everybody trades masks with the person to their left. X1
- Spooky Scarecrow: Start moving in the opposite direction until you reach a house.
- Boo! : Move back 1 tile. If you land on another Trick Tile flip over that Tile as well.
- Pushed: Move forward 1 tile. If you land on another trick Tile flip over that Tile as well.
- Forgetful Charity: Place all your treat tiles face down on empty board spaces.
- Angelic Charity: Give 2 candy to each player.
- Trip wire: This Tile’s owner places 3 free Trick Tiles on to blank tiles.
- Mask Mysteria: Everybody trades masks with the person to their right. X1
- It’s My Treat: This Tile’s owner can buy up to 2 Treat Tiles with your candy.
- Horrific Visage: This Tile’s Owner uses their mask power
Treat Tiles
- Willful ignorance: Do not flip over the next Trick Tile you land on. (Effect stays until used)
- Hop: Move a player forward 1 tile.
- Skip: Move a player forward 2 tiles.
- Jump: Move a player forward 3 tiles, this replaces your dice roll.
- Leap: Move yourself forward 4 tiles, this replaces your dice roll.
- Long jump: Move yourself forward 5 tiles, this replaces your dice roll.
- Pole Vault: Move yourself forward 6 tiles, this replaces your dice roll.
- Gambling Man: Gain candy equal to your next dice roll. Then double that dice roll to move.
- Expert Planner: Set 2 Tricks from your bag on any blank tile on the map.
- Hidden Candy Bowl: Gain 5 Candy.
- Puppy Eyes: Every other player gives you 1 Candy.
- Sticky Fingers: Double your next dice roll. Steal 3 Candy from every player you pass this turn.
- Forceful charity: Take 4 Candy from a player of your choosing.
- Moonlight Transformation: You can change everyone’s mask.
- Alien Abduction: Swap places with a player of your choosing, this ends your turn.
- Drawing new plans: You can rearrange all your Trick Tiles on the board to new empty spaces.
- Street Cleaning: Clear all Trick Tiles that you walk over this round.
- Disarm: Take off 1 Trick Tile from every other player off the board.
- Black Cat Horde: Everyone starts moving in the opposite direction.
- Back Stage Pass: Move to the nearest haunted house path and start walking down it. Increase the Haunted Counter by 1
- Straight up Thieving: Take one random Treat Tile from each player and use its effect immediately.
- Evil Cackle: Use your mask’s power.